![]() ![]() Meanwhile on the Allied left the US Marines are locked in combat for survival as the Tiger men try to rid their country of the foreign devils. The French decide not to withdraw and hold the line. The Chinese believe they are impervious to the rifle fire and close for the kill. The French marines begin to be pushed back as the hordes of peasants hit them. Volley fire can cause units to break more easily. Their fire proves ineffective as the mobs move towards them for close fighting. Mean while the French marines (below) are holding the center line as 2 units of screaming Chinese rush toward them. The more low ammo results the more fire dice you lose so supply is very important. ![]() Each fire combat may continue result in multiple low ammunition. The pack mule with the ammunition has not made it to the from line yet. The Italians begin to run low on ammunition, and lose a D6 in their fire combat dice roll. Flank attacks can cause an entire unit to run away if the reaction roll result is too low. The Italians are holding their own but a unit of cavalry are trying to flank them. The Italians (shown below) on the right flank deploy in open order as Kansu braves decide to meet them shot for shot before closing in. The Tiger men are a ferocious unit and are very difficult to beat in hand to hand combat. units with higher reputations have a better chance of activating.Ī unit of Tiger men reach the rail spur but a unit of US marines and Russian cavalry try to halt them on the Allied left flank. If you roll poorly you may not be able to move any of your units. Initiative is very different as you may not be able to activate all of your units. The Allies begin to move into position and the Chinese commanders ponder their next move. Seizing the initiative the Chinese began to quick move towards the rail line and get a jump on the Allies. The Chinese and Allied players rolled for initiative and the Chinese activated while the Allies stalled. The goal of the Chinese forces was to destroy the rail line running to a major port being used to shuttle supplies and forces into China. The Chinese had 2 units of Chinese Imperial infantry, 2 units of Kansu Braves, 1 unit of Tiger men, 1 Unit of Cavalry, 2 Artillery pieces, 2 Jingal crews and 3 units of peasant mobs. The game had Colonial forces consisting of 2 units of French Marines, 2 Units of Italian Bersaglieri, 1 unit of American marines with a Colt machine gun, 1 unit of Russian sailors and a unit of Russian Cavalry. The formations are 20 figure units and the game is based on rolling D6. We played a Boxer Rebellion game using the rules from 2 hour wargames called Colonial Adventures. ![]()
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