![]() More recently, System 3 has given Putty Squad a high-definition makeover, allowing the once-overlooked curio to be enjoyed by a global audience. Despite the positive feedback, the title was only given a subdued SNES publishing in the U.K., with the original Amiga iteration languishing until the studio made the game available as a free holiday download this past year. Following the completion of coding in 1994, Putty Squad developer System 3 sent review copies to magazines- earning a sizable amount of critical acclaim. Of course, the inaccessibility of a game isn’t a uniquely American dilemma. While passionate game magazine readers may have spotted a screenshot of Codemaster’s Fantastic Dizzy, getting their hands on a copy of the cartridge was often an arduous undertaking. Unfortunately, stateside players were habitually given the shaft. ![]() Typically flaunting labyrinthine level designs, meticulous sprite designs, and entrancing soundtracks inspired by the Euro demo scene, the games were often an appealing alternative to the platformers produced by Japan and the U.S. ![]() Some of the most remarkable entries hailed from the U.K., where titles such as Core’s Chuck Rock, Vectordean and Millennium Interactive’s James Pond series, Twilight’s Alfred Chicken, and Team 17’s Superfrog enchanted players. Although ‘90’s gaming is often remembered as the decade dominated by Mario and Sonic, the platformer was remarkably pervasive, inspiring developers from all over the globe to create their own interpretation of the genre. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |